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This announcement is out of date, and some information is deprecated. You can find up-to-date information on the Material Editor in our Help Center:

SSAO is currently disabled due to performance issues. However, stay tuned for PBR:

Say hello to Ambient Occlusion

We just released Screen Space Ambient Occlusion (SSAO), a rendering technique to improve shading, and thus offer a better perception of a 3D shape.

You can now fine tune it directly from the edit panel of the viewer:

SSAO quality: number of samples to compute the occlusion

Radius: maximum distance at which occlusion occurs.

Strength: high value means darker occlusion

Angles threshold: try it 🙂

Blur quality: number of pixels used

Blur pixel distance: distance between each pixel used

Here are two video demos of how it work:

Along with this release, we added the “like” feature, and you can now mark your favorite models. The like button is on the control bar of the viewer.

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