Meet Yekaterina Bourykina

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image Katia Bourykina was the second Sketchfab artist to reach Rockstar status by getting over 1,000 followers. Her work is heavily influenced by World of Warcraft and has a signature hand-painted texturing style. Let’s get to know her a little better!

Hey Yekaterina, can you tell us a bit about yourself?

Hey! I’m Yekaterina, Katia for short, I’m originally from Saint Petersburg, Russia, I moved to the States with my parents when I was seven. I have lived most of my life in North Texas until I moved to South California a few years ago.

I’ve been drawing most of my life and decided to go to the Art Institute of Dallas because I wanted to become an Illustrator or manga artist. I was at AiD when Final Fantasy VII: Advent Children came out and it inspired me to try and bring my characters to life. I’ve been working on my Elementals story on and off for about 15 years, Jenesis is the main protagonist. I was more into 2d art at AiD until my last year when I switched to concentrate on 3d and never stopped.

What do you do for a living? Are you in the games industry?

I use to be at an illustration/marketing art studio called Picture Plane Imaging in Arlington, Texas for almost three years, until I moved to Irvine a few years ago to work at Blizzard on the World of Warcraft team to create art on Warlords of Draenor, and then Legion. A few months a go I moved a bit more north and decide to pursue personal art/Patreon and mentorships. I’m currently getting more into 2d again and working with PBR and of course hand painted texturing 🙂

Which applications do you have in your toolbox?

I’m a 3ds Max person, I also use Zbrush, Headus UVLayout, Topogun, xNormal, 3d Coat, Photoshop, and Marmoset. 3d Coat is essential for hand painting textures, I love being able to paint in there directly and use it hand in hand with Photoshop.

What does a typical project look like for you?

It really depends what I am doing, lately I’ve been having fun with low poly hand painted stuff just because I like starting from nothing, it definitely helps push my painting skills since I don’t have a bake from a sculpt to start off with. Sculpting used to be my absolute favorite part of a project until I started hand painting more and fell in love with that.

In general most of my projects work a little differently because I like to jump around and experiment with my process when it comes to personal work. I tend to add extra weeks to a project because I decide to try a new method, or re-texture because I want to go in another direction.

Usually my high poly/low poly work flow looks something like: concept or find concept, sculpt in Zbrush, low poly model in Max, unwrap in Headus and bring back to Max to pack UVs, bake out a Skylight and an AO in Topogun, Bake out an AO in 3d coat (just from low poly), bring low poly into Marmoset for the rest of the process, get model ready to work in 3dcoat, so turn it to tris and break it up into pieces so objects can be hidden. Rig and skin in Max, pose in Max, export final pose into Marmoset and choose final cameras, export base pose and final pose in to 3d Coat to make sure everything is working (like so shadows on back from hair AO bakes), tweak cameras in Marmoset and take shots.

What are you currently working on?

This past week or so I’ve been doing a lot of 2d, trying to get back into character design and painting. My main projects are currently Jenesis, which I’m using PBR on and a new character project with Alice and her mount Bun Bun the White. That will be a hand painted project and I’m currently in the 2d stage of it,

I’m also working on some quick weapons and props in between everything else!

Jenesis Sketchfab Patreon exclusive, password is: silverknight

How important is Sketchfab for your work?

I’m definitely a fan of Sketchfab, it allows me to show off my models the way they are intended to be seen, in 3d. I also use it to show off a lot of work in progresses on my Patreon, so it’s pretty essential to me as an artist.

Anything you’d like to say to your fans?

I am very thankful for all the support through here and my other sites, especially those that support me on Patreon, definitely means a lot to me!

Thanks Katia!

You can see more of Katia’s work here on Sketchfab, on ArtStation and of course on Patreon.


About the author

Bart Veldhuizen

Head of Community at Sketchfab. 3D Scanning enthusiast and Blenderhead. Running BlenderNation in my spare time.

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