We got to spend the past two weeks on the west coast for Train Jam and the Game Developers Conference (GDC) in San Francisco.
It was really great meeting so many people! Thanks to all that came to our 3D Games Happy Hour that we hosted with Allegorithmic, creators of Substance Painter. We hope you enjoyed the tasty local draft beer we picked up and for those lucky few that received our custom Sketchfab mason jars. Enjoy!
— Hugh McCullom (@HughMcCullom)
Virtual Reality was everywhere at GDC this year. We had the chance to use Google Tiltbrush and Oculus Medium, two great tools for painting and drawing in 3D with very intuitive controls and precision. Trying them confirmed our vision that virtual reality will make 3D modeling widely accessible in the coming years.
The latest VR headsets are coming out very soon! We had the opportunity to try them all and we think you’re going to have a blast with them. We’re going to go more in depth on specific experiences next week, so keep an eye out.
If we didn’t get a chance to meet this year and you’d like to learn more about how to leverage Sketchfab’s 3D viewer for your games, check out our Games Page or get in touch with our gaming expert Michael Calvert. He’d love to see what you’re working on and help you promote your content with Sketchfab.
-The Sketchfab GDC crew