Art Spotlight: Running in the Rain

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Hi! My name is Daniel Peixe, I’m an animator and artist currently working at Walt Disney Animation. My daily job is CG animation but I started my career as a comic book artist and 2D hand drawn animator in London. I’ve been creating Quill illustrations since the “Touch” controllers for the Oculus Rift headset became available in 2016. Drawing in virtual reality has been a bit revolutionary for me, it’s really amazing to be able to step inside my creations like never before. I don’t think there’s an artform like this where the creator and the audience literally get inside the art piece.

The idea for this piece came from reading the suggestions in this Facebook group Daily SpitPaint. They always post great suggestions, normally they are a few words, or a sentence that gets your creative juices flowing for your next work. So Running in the Rain came out and I thought about drawing this girl enjoying a summer rain in a running pose.

I started the process using Medium, although is not my normal workflow. I normally do a rough sketch in Quill but this time I tried blocking the volumes in Medium.

I wanted to have a solid volume in 3D before going to Quill and start coloring, plus this way I would test the new import geometry feature in Quill. I really helped to have that as a rough base as it became easier later to solidify the shapes. I also wanted to have very clean lines in the edges of the figure. That’s something that I always struggle with in Quill, making sure that from every angle you get a nice clean silhouette. I remembered Naam’s feature artist video in Sketchfab, and his technique for filling out the color shapes so it becomes more clean shapes all around. So I decided to use his technique of building like a “scaffolding” or a “mesh” of strokes and then filling up the patches between the strokes.

Paying a lot of attention to the resulting silhouettes and the clean edges. Vertical strokes allows you to have clean edges when you turn around the model horizontally , and the horizontal strokes wrap around the model to make sure it looks good when you look from a lower or higher position. Of course there’s still a lot of cheating. Because of Quill’s flat rendering you can get away with a lot of dirty strokes , but that’s the fun of it! The Nudge tool in Quill was used a lot to hammer out the shape I wanted and correcting strokes that were not in the right place or shape.The last step is importing the model to Sketchfab to be able to share it with the world. I love the fact that people can see your work and interact with it right from the browser! They can see it from different angles, and if you have a VR headset, even experience it the way it was meant to be experienced!  

I love Sketchfab tools to make your model stand out. The flat shading makes it look exactly the way you intended it in Quill , and the extra filters like vignetting or depth of field put the icing in the cake.

I hope you enjoyed this process breakdown!, if you have any questions you can write me in the comment section of my Sketchfab models. You can also check out my other work in CG animation and 2D Illustration by visiting my website. You can follow my posts on Facebook and Twitter.

Thank you!!

About the author

Daniel Peixe

Animator and artist currently working at Walt Disney Animation


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