In Art Spotlight, we invite Sketchfab artists to talk about one of their designs.
Note: We just released animations for everyone!
Hi! This story begins back in 2000 when my parents gave me PS1. It came with a bunch pirate disks that didn’t run without special chip. I didn’t have a pc at that time and all the demo disk games were completed till the very end. Exactly at that time, I liked 3D-graphics. By the way, this is that disk.
PS1 owners remember for sure the VCD recorders; there were colorful birds and two weird human heads turning to music. Today I’m gonna tell you how I made a fan-art for this demo.
First of all I made some birds and put them one above the other. Big ones in the middle and smaller ones to the edges. Then the birds were turned by the Z-axis in different angles, and joined into four objects. With 250 frames, big birds did one turn, medium ones did two turns, and the smallest ones did three turns. Three animations for all bundle of birds in total.
Then the small balls with owl face were animated the same way, three animations with different scale for local Z-axis were made, but pulsations were synchronous for all objects. Then I put owls near the scene’s center chaotically. The red particles were made very simple; this was one mesh going through the scene. The shining was made with post process glow effect. Sky is a sphere with normals inside out.
I’m happy my work got into staff pick, thanks to Sketchfab team for a wonderful tool! Greetings from Russia.