The entire Sketchfab team would like to wish you wonderful holidays and a successful, inspired and fun 2017. Relax, celebrate and recharge and get ready for another creative year!
We have some very cool new things up our sleeves for next year we can’t wait to show you, so see you again soon 🙂
With that said, as 2016 comes to an end, we’d like to come back to some of the things that made it a fabulous year at Sketchfab:
We entered VR. One of the things we spent a lot of energy on this year is VR. We think VR provides the best way to explore Sketchfab scenes – the native way to do it. Our goal was to make sure you can browse any Sketchfab model in VR with any headset. We did that by shipping WebVR support, and releasing a VR browser letting you browse Sketchfab itself in VR. This was V1, look out for v2 next year!
We crafted a fabulous new viewer. The Sketchfab 3D and VR viewer is the central piece of what we do. After 4 years, we felt it was time to revamp it. We completely redesigned it, in order to better incorporate new features like animations, annotations and VR, and also make the general experience easier and better.
We added 4D support. We work hard to make Sketchfab the best platform for your 3D files, and the ultimate standard in terms of 3D publishing. Part of this effort means supporting as many formats as possible. We saw volumetric video capture coming, and so we made sure you could upload that to Sketchfab as well.
We unveiled Instamuseum. We want to foster new ways to create 3D content, and came up with a simple concept letting you build your own virtual museum from your Instagram photos. Thousands of people got to publish their first 3D model this way.
We got integrated in Twitter, WordPress, Steam, and many others… One of our goals is to provide the most standard viewer, which means letting you embed your 3D work anywhere on the web. We passed more than 70 publish integrations to make that a reality.
We reached 1 million 3D scenes published on Sketchfab! A big milestone, thanks to you, our community. This is also an illustration of one of our beliefs that everyone is becoming a 3D creator. More people have created and shared 3D captures this year than ever before, and 2016 saw the rise of VR creation. With tools like TiltBrush, Medium, GravitySketch or Quill, anyone can express himself in 3D, and create fabulous art.
We released collections and boosted our search. With more than one millions things to explore, we needed to figure out better ways for people to discover the best content, and find what they are looking for. Collections let you curate, organise, gather amazing things, and the new search brings better results faster.
If you want a deep dive into the Sketchfab milestones, head over to sketchfab.com/timeline.
Happy holidays from the entire team!
Co-founder and CEO