Sketchfab Blog

Tips and news from the place to be for 3D files

IT’S TUESDAY GAMING ! Let’s meet the team behind Tactical Heroes.


This week we had the occasion to chat with eRepublik Labs studio who just launched Tactical Heroes for iOS. It’s a squad level turn based tactical game. You get to control each and every one of your Heroes turn by turn against the evil aliens in single player or against opposing human factions in PVP.

Have a look at their trailer here : 

(Cool music!)

Guys we’re really happy to see your work on Sketchfab, it looks great. Personally my favorite character is this Alien Engineer. I can’t wait to try it for real.

Alien Engineer by tacticalheroes on Sketchfab

- At Sketchfab we love behind-the-scenes interviews : Could you tell us what does a normal day at eRepublik Labs look like ?

Well, we have a lot of fun at the office. We’re a small team and we all work together in the same open space so everyone sits together and works together. Obviously we’re all game fans and tech nerds so there’s some joking around and sharing cool stuff while we get our work done too.


Our typical day starts with stand up meetings where we each have a quick update on what we are doing, what we need help with and what we were doing up till then. This way the whole team gets to see where problems might be about to pop up and can suggest ways around them. After that we mostly get on with things, we strongly believe in the power of face-to-face contact so all of our walls are whiteboards, team-members can walk up to any desk and have a quick meeting to solve problems that might arise.

If you want to have a closer look at the inside of eRepublik, check this out :

- How the idea of Tactical Heroes was born ?

We were inspired by a game genre that we loved. Some of us remembered playing Laser Squad, Laser Squad Nemesis and XCom as kids, and we thought, wouldn’t it be great to have an iPad version of something like that? Of course the world has changed a lot since those games first appeared and we knew that our game would have to be free to play, and ours truly is. We also wanted the game to be multiplayer, we want players to be able to compete with each other. There were a few base-building type games available for mobile already but none of them really offered a true tactical experience, so we figured there was a gap that we could fill.

Tungstite extractor level 6 by tacticalheroes on Sketchfab

- Could you tell us a little bit more about your workflow ?

We are always riding a very fine line between getting things done so that they work at a basic level and doing all the things we’d like to include in a feature. For example, when we work on a feature, we decide what is absolutely necessary to make the feature work and can’t be left out under any circumstances, what we’d like to add as improvements and then all the stuff that we’d add if we had a lot more time to really go to town on the feature. Because we are a small team though we have to juggle spending more time on each feature or having more features so a lot of the things we decide are nice to have but not necessary end up getting shelved until later.


- Tech question :  What is your game made of ? What softwares your team has been using to build Tactical Heroes ? 

Our game is made in Unity which is a very common engine for mobile games. It’s a powerful engine that scales well to a lot of different hardware. Obviously our artists use Photoshop and, because our game is in 3D, we model all of the units, buildings, terrain etc in 3D Studio Max. We use ZBrush for high quality artwork. All of our documentation is on a Google Drive, this lets us collaborate and share design documents, spreadsheets and so forth. We track our work and collaborate on user stories with Trello which lets us see very easily what work is being done and helps team members work together effectively.

See artist Javier García in action :

- Has Sketchfab been useful in your work ? What do you think of the new features ?

I think that’s awesome, we can’t wait to see what the fantastic Sketchfab community does with these new tools! We’ve always been impressed by the quality of the submissions from the site users. Our artists often use them as inspiration for their own art and find the feedback they get there invaluable for improving their work.

- Thank you guys, it was a pleasure to learn more about you.

Dropship Interior by tacticalheroes on Sketchfab

Get Tactical Heroes in the App Store here

- @Jc


3D scanning Thursday #22: Monsters

Thank you for participating in #3DST 21 - Wood Carvings, and Congrats to paztec, winner with Wooden beam, a wonderfully detailed and annotated scan of a 15th century wooden beam, located in the cluniac priory of Charolles, Burgundy.

Pazec writes:

We would like to congratulate our main opponent who made a great model of a Hawaiian Tiki, and who almost defeated us during the last hours of the contest. Great job !

Here is the theme we would like to submit : “Monsters”, because Halloween is coming, and the new filters on Sketchfab will come in handy when creating a spooky atmosphere for the 3D models !

You can follow the submission thread here.

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The Top Embeds of the Week: The Good, The Cool, and The Awesome


So this week we had really high traffic due to some of the embeds, which means loads of people saw these excellent designs. If you make yours an embed and send it to us, that could be the case for you as well! #Sketchfabulous.

Featured Embed:

Many of you gamers out there will appreciate the number one featured embed of the week. It’s from World of Tanks and it is, pardon my french, kick-butt. Look at the embed here and the Sketchfab page here. They also have some other models to check out so swing by their page!

More Cool Embeds:

Embedding is a great way to make your mark on the web outside of Sketchfab. Plus, you might be featured on the blog!

If you want to be featured as a 3D all-star next week, shoot us an email at:

Keep being #Sketchfabulous



3D sculpting Monday #5: Totem

Congrats to Carlo Bergonzini , winner of 3D sculpting Monday #4: Marine Life with his super creepy Deep Sea Fish! Make sure you explore the entire scene, this one has quite a hidden surprise!.

Good luck!

Carlos picked ‘Totem’ as our next topic (as in tribal totems). Good luck!


The rules:

  • Create a ‘Totem' 3D model using a sculpting software. You can use any sculpting software, or our own web based (and free!) one:
  • Share it on your Sketchfab account by Monday, October 20.
  • Add #3DSM5 in the title and as a tag
  • The author of the model getting the most likes by the following Friday is featured, wins a $25 3D printing coupon by Shapeways, and gets to choose the following theme.
  • Multiple entries are ok.
  • Entries created before theme announcement are not ok.
  • Not having fun is not ok!

Enjoy :)

- Bart


How Sketchfab can help Game Devs

Developing a game is tough. You need to build a community of fans around your project and use the best tools available to help you keep going.

A few weeks ago we wrote a post on How To Enhance A Crowdfunding Campaign. Now we’re back with a new post giving Indie Game devs marketing & PR tips on how to make the most of Sketchfab.

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Use our new Instagram-like filters to spice up your 3D models!

Zealot by Yann on Sketchfab

Today’s release will have a huge impact on the presentation of your work! We added no less than SIX real-time post-processing options that you can use to fine-tune the look of your models:

  • Sharpness
  • Chromatic Aberration
  • Vignette
  • Bloom
  • Tone mapping
  • Color Balance

You will find the full documentation of Camera Effects in our Help Center. They’re not hard to use, so you can also just head over to the 3D settings of your model and dive straight in ;-)

Read on for some more great uses of this new option (huge thanks to Yann, Julio Iglesias, Maxence Leret d’Aubigny and Chaitanya Krishnan for helping me with these on such short notice!!)

Charging Bull by Julio Iglesias on Sketchfab

Ferrari F2012 Wheel by Maxence Leret d’Aubigny on Sketchfab

Mecha Ascension by Chaitanya Krishnan on Sketchfab

- Bart